What might help is to create a mesh in a geometry that is less streched. I would reduce the size by a x,y,z factor of 0.1,1,1 or maybe even 0.01,1,1
Then after meshing, read it into Fluent, CFX, or what soever and scale it back by 10,1,1 or 100,1,1. Indeed, alternatively mesh smaller parts. Then in Fluent or CFX, copy and multiply the geometry. In CFX, you have the option to glue the copied parts automatically to a single geometry. |
Can you please post a screenshot of the geometry? I think you may use sweep method to get a nice mesh with low computational time
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thank you very much for your responses.
Regarding the suggestion of Gert-Jan. Quote:
As requested by LoGaL Quote:
If it turns out well, can you give me some detailed guidance on how to apply that method? |
Quote:
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Sweep method should be perfect for this if this is 3D. I don't understand when you say it is 2D? Is your picture just the cross section? And then it is extended very long in the Z direction?
Just use sweep method, mapped faces, and edge sizing number of divisions for specifying your mesh. use the same number of divisions on parallel edges, including the bottom and the sine wave edges, they count as "parallel" in me description. |
Just read his last post, he said it's 2D
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