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[GAMBIT] Face Mesh distortion

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Old   June 9, 2009, 12:50
Default Face Mesh distortion
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I am trying to mesh face that has the shape of a horseshoe, as shown in the first figure by the red edged face, with the shown edge meshing. I noticed distortions in the face mesh along the closest edge as shown in the second figure, I'm not sure why this is happening. I created this face by splitting the volume at the face's current location using a plane. Could this have anything to do with what is happening? I used the map option when I meshed the face


Face prior to meshing


The distorted mesh
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