Help, WedgePrimitive problem
I tried to mesh the center triangle area with WedgePrimitive method in Gambit(see first and second picture), and I set the three vertex type as Trielement, End, End. But Gambit always gave the error: "Assertion failed in FullMinMeshTool.cc, Line 538: (stop_offset-start_offset)== num_linear while meshing..."
I can use Quad/Tri+ Pave method(see last picture)and Quad+TriPrimitive method, but not WedgePrimitive. I am a new to Gambit, any suggestion is appreciated~
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