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extract edge of the geometry as input of the skethch

Posted November 20, 2012 at 13:30 by diamondx

Right click on the plane where you want the sketch (cant be any of the three original ones, make a new plane), then choose Insert > Sketch Projection
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Average static Pressure and uniform static pressure

Posted November 8, 2012 at 05:52 by Far

What is the physical significance of both options. When to use static pressure (fixed every where) and when to use the Average static pressure(floating with average constrained)?

In my opinion static pressure condition may be the good for the boundary far away from the object to be studied, in other words flow is more or less uniform at outlet boundary.
On the other hand the average static pressure may be more physically correct as it allows the conditions to vary along the...
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2d meshing in ansys meshing

Posted November 2, 2012 at 09:08 by diamondx

I remember in the past I was using the import features from solidworks with the plug-in features mentioned and also via various file formats such as IGES or Parasolid.

In order to avoid any errors with geometry and meshing I have decided to move to DesignModeller for most of my simple geometries. It saves so much time especially when undertaking a iterative design or optimisation study. Unless the geometry is complicated or represents some assembly which is used elsewhere, by members...
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Old

Color by count...

Posted November 1, 2012 at 08:50 by kira

ICEM: explaining why you might see multiple curves in same location.

Quote:
Originally Posted by PSYMN View Post
For the curves, turn on color by count... If you see yellow curves between two surfaces, then they are each single edge curves and you probably have two... Build topology will remove the duplicate if your tolerance is sufficient. This will also change the curve color by count to red, meaning a single curve is between those surfaces.

As for deleting curves, it really just makes them dormant. When you
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nice trick from psymn

Posted October 29, 2012 at 13:53 by diamondx

nice trick from simon:
Quote:
Originally Posted by PSYMN View Post
Another good "trick" is to create quad elements in the right pattern...

You can create elements manually under the Edit Mesh tab.

Just lay them out to form the shape you want, including that little Y block region.

Then Extrude them up into Hexa blocks.

Then File => Blocking => Load from Unstructured mesh will turn those into a blocking file.

Then associate that blocking with
...
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