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Old   November 28, 2012, 14:42
Default oscillating airfoil interface problem
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Hi everyone,
I’m modeling a 2D oscillating airfoil NACA0025 in a pitching and heaving motion at a Re number of 500000. I’m running the simulation with different programs such as CFX, Fluent and StarCCM+. I got problem running my model with CFX. But I got good results with the other programs. The pitching motion is done with a sliding mesh and an interface transient rotor-stator. The heaving motion is set by a moving frame (variable inlet velocity function) and a Source term for the acceleration of the frame.
My first problem is that in CFX Solver, the monitoring of my force coefficient on the foil during the simulation gave me bad values (such as Cx<0). But in CFX Post, when I calculate the same expression I got the values that I’m looking for.
The second problem and the biger one is that I got noise at my interface (transient rotor-stator) as you can see in the pictures(the last one pitchingheaving04.png is at the end of the first cycle).
I tried to find a solution to my problems but I didn’t resolve them. I did try to use a mesh that has the same type of element on both side of the interface but the results are the same.
Thank you for your time and I hope that you can have an idea of a solution.

Etienne
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File Type: png pitchingheaving03.PNG (38.5 KB, 133 views)
File Type: png pitchingheaving04.PNG (56.5 KB, 103 views)
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Old   November 28, 2012, 15:28
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Are you setting any type of domain rotation in the domain with the airfoil? If not, you don't need to use a Transient Rotor-Stator interface. Use a regular interface instead and use the 6-DOF solver built into CFX (it's called Rigid Body Solver) to control the domain motion. You should get good results from those.

There is a tutorial that shows how to use the 6-DOF solver. Take a look at it.
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Old   November 28, 2012, 15:45
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Hi Bruno, thank you for your quick reply!

Yes my domain containing the airfoil is rotating in a pitching motion, that's why I'm using a transient rotor-stator interface. I have used this type of interface in turbomachinery simulations in the past and didn't had any problems. I have aslo try to run a simulation only in pitching, without the heaving motion frame and without the momentum source term. Even in this case, I got a little bit of noise at the interface on my contours of pressure and vorticity. Any ideas what can be the problem?
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Old   November 28, 2012, 16:20
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Try the Alternate Rotation Model for the rotating frame of reference. Worth a try.
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Old   November 28, 2012, 17:13
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I assume those images were made in CFD Post... Are you using hybrid or conservative interface values? Sometimes things can look a little funny if you use conservative instead of hybrid. Just something to consider.
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Old   November 29, 2012, 14:40
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Thank you all for your interest in my problem!

To Glen: I tried the alternate rotation model but it didn't solve the problem. I didn't see any changes in the physic fiels.

To Chris: The images are in CFX Post, and the setting is set to hybrid.

Any other ideas?

I post you a image of the pressure contour at a time in the cycle when I got important pressure signals at the interface.
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Old   November 29, 2012, 16:03
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I tried the alternate rotation model but it didn't solve the problem.
OK, worth a try.

Are you doing the rotation with a rotating frame of reference or a moving mesh?
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Old   November 29, 2012, 18:27
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Originally Posted by ghorrocks View Post
OK, worth a try.

Are you doing the rotation with a rotating frame of reference or a moving mesh?
I'm using a moving mesh (sliding mesh) for the pitching motion and a reference frame for the heaving motion.

I'm posting a .txt file containing all my settings if you want to take a look.

Thank you!
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Old   November 29, 2012, 18:35
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No, you are not using moving mesh. In CFX these are different things. Rotating frame of reference allows a domain to rotate. Moving mesh allows arbitrary mesh motion. You have the foil in a rotating frame of reference.

I am not certain of this but I suspect the domain acceleration is not accounted for in rotating frame of reference. This means the missing acceleration terms can cause spurious flows - like what you are seeing.

You might need to do this model using the moving mesh (the real moving mesh approach that is ), that is to specifically define the rotating motion. This will be a considerably slower simulation, but I suspect it will take care of the acceleration terms better.
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Old   April 1, 2014, 14:04
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Etgau8,

Could you explain how you set this simulation up in StarCCM? I'm trying to do something very similar, but I'm not convinced that I've set it up properly. I'm using a User-Defined Vertex Option and specifying a linear displacement as a function of time for my overset region.

Thanks!
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Old   April 1, 2014, 14:38
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Originally Posted by doug View Post
Etgau8,

Could you explain how you set this simulation up in StarCCM? I'm trying to do something very similar, but I'm not convinced that I've set it up properly. I'm using a User-Defined Vertex Option and specifying a linear displacement as a function of time for my overset region.

Thanks!
Hi doug,

I was using CFX and Fluent in the past, but now I am working with StarCCM+ since the set up of multiple moving bodies is quite easy using the Overset Mesh approach. You don't need to set up a User-Defined Vertex Option to specify a linear deplacement. These are steps that you can follow:

1- You need an overset region and a background region.

2- You have to create a new local coordinate system
(Tools/Coordinate System/Laboratory, right-click on local coordinate system to create a new Cartesian.

3- Create a motion
In Tools/Motions (right-click on motion->new Translation). Specify the Laboratory system as the Coordiante system and the Cartesian 1 system as the Managed coordinate system. The translation velocity can be define as follow [0, sin($Time), 0] for a vertical sinusoidal plunging motion.

4- Then, you have to specify the motion in the settings of your regions.
Regions/OversetRegion/PhysicsValues/Motion Specification, set motion to translation and the reference frame to Lab reference frame.
Regions/BackgroundRegion/PhysicsValues/Motion Specification, set motion to Stationary and the reference frame to Lab reference frame.

If you would like to add a rotating motion to get an oscillating body, (Translation/Superposing Motions) right click New and you set up the rotating motion. You will have to change the option in your overset region to Translation->Superposing Rotation.

Hope this helps!
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Old   March 11, 2017, 08:23
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Quote:
Originally Posted by etgau8 View Post
Hi doug,

I was using CFX and Fluent in the past, but now I am working with StarCCM+ since the set up of multiple moving bodies is quite easy using the Overset Mesh approach. You don't need to set up a User-Defined Vertex Option to specify a linear deplacement. These are steps that you can follow:

1- You need an overset region and a background region.

2- You have to create a new local coordinate system
(Tools/Coordinate System/Laboratory, right-click on local coordinate system to create a new Cartesian.

3- Create a motion
In Tools/Motions (right-click on motion->new Translation). Specify the Laboratory system as the Coordiante system and the Cartesian 1 system as the Managed coordinate system. The translation velocity can be define as follow [0, sin($Time), 0] for a vertical sinusoidal plunging motion.

4- Then, you have to specify the motion in the settings of your regions.
Regions/OversetRegion/PhysicsValues/Motion Specification, set motion to translation and the reference frame to Lab reference frame.
Regions/BackgroundRegion/PhysicsValues/Motion Specification, set motion to Stationary and the reference frame to Lab reference frame.

If you would like to add a rotating motion to get an oscillating body, (Translation/Superposing Motions) right click New and you set up the rotating motion. You will have to change the option in your overset region to Translation->Superposing Rotation.

Hope this helps!
Hi,

I know it's been a while since the last post but i'm trying to figure out how to get an oscillating motion on an aerofoil in Star CCM+ and I can't for the life of me figure out how to do it. What sort of input in the rotating motion would result in an oscillation?

Cheers.
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