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Underwater Collision Simulation

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Old   June 30, 2014, 11:35
Default Underwater Collision Simulation
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Is it possible to model Underwater collision of two simple bodies e.g two spheres of same material.

I am interested in determining how the added mass and drag affect the collision.
The forces during collision on each body.
Is it possible to simulate in CFX?

If yes I would like to know the workflow for such a problem in workbench.

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Old   June 30, 2014, 18:49
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If the bodies are rigid then you can do this with mesh motion and/or 6DOF solver with some CEL controlling the body motion.

If the bodies deform then you need to consider an FSI simulation.
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