Ice Particle formation using CFX
I would like to know whether anyone has used or using CFX to simulate ice particle formation, which is produced by mixing water droplet spray with liquid nitrogen. This formation involves phase transformation from from liquid to solid.
Ice and CFX
I have similar problem,
I can resume my experience with icing that you need to define supercooledwater dropletes in air as multiphase multiflow domain using Eulrien model / lagrangian in addition to turbulance model like SST or k-e.
The main difficulty is how to introduce water to CFX or Fluent as suppercooled droplets or as ice to calculate the quantity of ice to be accreated, and how to deal with changing geomety (mesh moving) every time a new layer of ice is formed?
We wish that someone can help us in that particular obstacle...
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