Generating Mesh (CFX)
Just a Basic question. I am building a mesh to simulate the space in a room
I am interested in knowing how to generate a fine mesh at the bottom of the room and a coarser mesh at the top.
Re: Generating Mesh (CFX)
You can put a mesh control on the bottom surface (floor) and in the global settings, specify a low expansion ratio (1.05 for instance).
Alternatively, you could put two triangular mesh controls at the bottom and specify the radius of influence and mesh expansion ratio to give you the desired effect.
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