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-   -   ship motion control with cfx (https://www.cfd-online.com/Forums/cfx/211961-ship-motion-control-cfx.html)

ehsanspp63 November 22, 2018 15:10

ship motion control with cfx
 
hi everyone,
I am going to simulate a towing tank test on a ship (in regular
waves) provided with an active controller to reduce heave and pitch motions using a T-foil installed on the aft section of the ship. I have carried out lots of ship simulations using cfx but in this case, I don't know how to include controller operations in simulation to change T-foil's angle of attack during the simulation to improve heave or pitch motions.

urosgrivc November 23, 2018 01:00

if you can prescribe motion of your controller to be the same as the motion of the ship than you can add or subtract some prescribed relative movement to the controller maybe.
didn't try it yet but should work I think.

ghorrocks November 23, 2018 03:21

Yes, theoretically you can implement a controller in CFX, but they are not simple to implement and are even harder to make stable. A better approach is often to model a range of positions (heave, pitch etc) to get a buoyancy and drag force map and then use a simple time integration scheme using that force map outside of CFX to model the motion. In this case your CFX models are simple fixed position models which I think you will find are complex enough in themselves.

ehsanspp63 November 23, 2018 06:03

Dear urosgrivc and ghorrocks,
thanks a lot for your quick responses and valuable information. please correct me if I am mistaken.
I think it can be done if i inter mathematical functions of the controlers to the cfx as expressions (ccl) and then in each time step provide mathematical ccls with controler inputs (heave or pitch velocities), which had been drived at that time step, and extract controler output (fin angles) from mathematical functions and finally prescribe these angles for fins at the next time step using moving mesh or remeshing. in this strategy simulation should be adequately converged in each time step.

urosgrivc November 23, 2018 06:18

Yes I was thinking something like you have described now. expressions plus mesh deformation (displacement).
Some care vould have to be taken so the mesh dosent colapse near the boat
I probably do not understand your problem completly so this is more of a sugestion


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