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marsa27 April 21, 2020 06:55

Wet surface
 
Hi, I want simulate the emission of water droplets in a confined room with particle tracking tecniques in CFX. Is there some variable or method to show a sort of wet surface contour to see in a specified patch where and how many particles strike it? I'm not interested to the particle tracking ball (that I know) to be more clear, but only a contour in a wall.

Thank you


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