Controlling Particle Fates
I am looking for a way of controlling how the CFX solver determines when a particle has impacted on a wall. I am trying to have the solver consider the particle collected when the particle is within one particle radius of the wall.
I assume that this would be possible with a particle routine, but I am not familiar enough with the implementation of it. |
All times are GMT -4. The time now is 15:55. |