# car simulation - boundary layer street

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 January 12, 2010, 00:40 car simulation - boundary layer street #1 New Member   Join Date: Nov 2009 Posts: 26 Rep Power: 9 Sponsored Links Hi, I'm simulating a car and I have a question about the boundary layer: Do I also apply a boundary layer on the ground surface?? In reality, there is of course one but how important is this? If I do need it, can i just use the same settings as for the boundary layer in the car (since I can't even calculate the reynolds number of the street - obviously in reality, the air on the street is not moving at all). Would be great if someone had some advice. Thanks!

 January 12, 2010, 01:19 #2 Senior Member   Rikio Join Date: Mar 2009 Location: SH, China Posts: 182 Blog Entries: 1 Rep Power: 10 In my opinion, it is not necessary to build BL of ground if the ground effect is not important. BL on car body should be taken into account because usually we need to obtain the drag force, lift force, or even the thermal characteristics, which were greatly affected by the boundary layer. Just for your reference, because I do not have study on this field.

 January 12, 2010, 01:45 #3 New Member   Join Date: Nov 2009 Posts: 26 Rep Power: 9 I need drag and lift of the car body, that's right. But some devices are exploiting ground effect, so I guess this is an important aspect.

 January 12, 2010, 09:22 #4 Senior Member   Rikio Join Date: Mar 2009 Location: SH, China Posts: 182 Blog Entries: 1 Rep Power: 10 Are the devices parts of the car? Anyway, I think you do not need to model ground boundary layer too. Because coarse mesh could solve the flow field near the wall, though it is not so exactly as fine mesh. We do not care the velocity distribution in this very thin layer, right? Maybe you just want to know the effects ground BL bring to car body.

 January 12, 2010, 09:33 #5 New Member   Join Date: Nov 2009 Posts: 26 Rep Power: 9 "Devices" will probably be diffusers. But with a ground clearance of only one inch, I thought that the boundary layer could have some effect. I don't care about perfect modelling the velocity distribution in the BL of the ground, just if it has any impact on the diffuser performance.

 January 12, 2010, 14:40 #6 Senior Member     Attesz Join Date: Mar 2009 Location: Munich Posts: 364 Rep Power: 10 I'm not experienced it, but maybe a thin layer with one element will be not a big problem. Because with coarse mesh, you can get more thicker bl. But I don't now, how much importance has it...Anyway, if you don't use bl.mesh, setting those walls "Free slip" walls is a better choice, i think. Attesz

 January 12, 2010, 18:23 #7 Super Moderator   Glenn Horrocks Join Date: Mar 2009 Location: Sydney, Australia Posts: 13,737 Rep Power: 106 The best thing is for you to do a mesh sensitivity analysis and determine for yourself what mesh is required in the area. Otherwise you are just guessing.

 January 13, 2010, 08:12 #8 New Member   Join Date: Nov 2009 Posts: 26 Rep Power: 9 Thanks ghorrocks, you're right. That would at least be the most scientifical approach, even though you can save lots of work by learning from other people's experiences - it's not like nobody has ever modeled a race car before... Unfortunately those specifics aren't mentioned in many research papers, that's why I'm asking here. Cheers

 January 13, 2010, 19:05 #9 Super Moderator   Glenn Horrocks Join Date: Mar 2009 Location: Sydney, Australia Posts: 13,737 Rep Power: 106 Not only will you find out once and for all whether you need BL meshes under the car, but in my experience going through this sort of exercise always shows up interesting flow features or physics which cannot be seen in the larger model, or you get a feel for the accuracy of the simulations. It has benefits beyond the obvious as you get a deeper understanding of what is going on.

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