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Problem with UDF for CG Circular Motion

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Old   September 15, 2016, 15:21
Default Problem with UDF for CG Circular Motion
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Luthfilaudri Nadhira
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Hi Everyone,

I am quite new in C++ programming, especially in UDF for Fluent. I have tried writing a UDF for circular motion for a solid body with radius "R" (0.05 meter) and constant rotational speed "rpm" (3000 rpm) on x-z plane in clockwise direction.

Below is the UDF I wrote:

===============================================

#include <stdio.h>
#include <math.h>
#include "udf.h"

DEFINE_CG_MOTION(circl, dt, vel, omega, time, dtime)

{
real rpm, pi, R, theta;

pi = 3.14159265;
rpm = 2*pi*3000/60;
R = 0.05;
NV_S(vel, = , 0.0);
NV_S(omega, = , 0.0);
vel[0] = R*rpm*sin(rpm*time);
vel[2] = -R*rpm*cos(rpm*time);
theta = rpm*time*180/pi;

Message("time:%f vel0:%f vel2:%f theta:%f \n", time, vel[0], vel[2], theta);
}

===============================================

The problem that I have is the preview motion of the UDF is different for different time step that I used. I believe that different time step should not change the trajectory of the motion, right? It should only affect the smoothness of the motion. I don't what is wrong with my UDF. Does anyone know what is the problem with my UDF?

Thanks in advance!
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Old   September 16, 2016, 02:08
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D.M
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Davoud Malekian
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Hello,
i give you an example here so maybe we can understand your motion better:
assume that you want to calculate vel[0] for these time steps: 0.1s & 0.25s
until you reach 1 second.
the results are listed below:

for time_step=0.1s *******************for time_step=0.25s
0.1s vel[0]=-129.9******************** 0.25s vel[0]=75
0.2s vel[0]=-129.9
0.3s vel[0]=0
0.4s vel[0]=129.9
0.5s vel[0]=129.9******************** 0.5s vel[0]=129.9
0.6s vel[0]=0
0.7s vel[0]=-129.9
0.8s vel[0]=-129.9********************0.75s vel[0]=150
0.9s vel[0]=0
1s vel[0]=129.9******************** 1s vel[0]=129.9


as you can see in the results, for the time_step=0.25 we didnt get any negative(minus) velocity nor zero velocity, but when the time_step is 0.1s we have zero and negative velocities, the only thing that can be said about your project is that by reducing the time_step your motion can be simulated more accurately but by increasing time_step your motion will be just an approximation of your real motion and it won't be that accurate(so many fluctuations and ... will be dismissed) and one more thing, i think(not sure) your code is ok.

regards,
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