|July 12, 2012, 02:30||
VOF: Moving Body
Join Date: Jun 2012
Posts: 11Rep Power: 6
I require to simulate a moving 'bump' on the base of a simple 2d rectangular geometry consisting of water and air in FLUENT. For various reasons I cannot simply flow the water over the bump I require the bump itself to move through the water with a constant velocity in 1 direction (x).
Could anyone enlighten me about how I would go about simulating this? Or point me to any tutorials that would help me learn how to do so?
Thanks in advance.
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