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March 10, 2014, 11:19 |
Deforming Mesh Issue
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#1 |
New Member
Robert Gonçalves
Join Date: Jul 2013
Posts: 17
Rep Power: 12 |
Good afternoon.
I am simulating an IC Engine in fluent and I am having some issues with my results and i believe it is due to a problem with the deforming mesh. The issue in question is shown in the image. My problem is 3D, however I have posted the faces which are problematic in order to visualize easier. As you can see, there are two cells in particuar that keep on stretching and become very large and influence the rest of the surrounding cells. I have tried modifying the parameters of all deforming zones, but I have had no success. Any suggestions? Thanks for your time! Greetings! |
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March 13, 2014, 08:41 |
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#2 |
Senior Member
Paritosh Vasava
Join Date: Oct 2012
Location: Lappeenranta, Finland
Posts: 732
Rep Power: 22 |
This could be because your moving boundary and stationary boundary are sharing those elements. If I am not wrong you may need some additional condition for that stationary face also. May be a fixed position. Also try with refined mesh so that there are no elements shared between moving and stationary walls.
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March 13, 2014, 09:25 |
Dynamic Mesh
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#3 |
New Member
Robert Gonçalves
Join Date: Jul 2013
Posts: 17
Rep Power: 12 |
Thanks for your reply! I was suspecting that the problem could be that. The white faced mesh is the deforming face which "grows" with the valve movement. The yellow faced mesh is a symmetry face which also deforms due to the valve movement. The other face that shares the same elements is a wall and I haven't defined anything to it. So, just to be sure, you are saying that I should define that wall as stationary? I was trying to avoid refining the mesh, since I will get a very large number of elements due to the size of my domain.
Greetings! And thanks once again! |
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March 14, 2014, 02:02 |
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#4 | |
Senior Member
Paritosh Vasava
Join Date: Oct 2012
Location: Lappeenranta, Finland
Posts: 732
Rep Power: 22 |
Quote:
Code:
DEFINE_GEOM(plane, domain, dt, position) { position[1] = 0.1; } |
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March 15, 2014, 11:57 |
Thank you for the advice
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#5 |
New Member
Robert Gonçalves
Join Date: Jul 2013
Posts: 17
Rep Power: 12 |
Thank you for the advice! I will give it a try and I will give a feedback if it did or not work. Thanks once again!
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