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How to apply right hand rule on 2D face to decide the Face Area Normal Direction? |
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#1 |
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I am looking at the manual section "3.2.4.2.*Face Area Vector (F_AREA)."
There is a figure as attached, which said: ANSYS FLUENT*determines the direction of the face area normals for interior faces by applying the right hand rule to the nodes on a face, in order of increasing node number. I don't know how to apply the right hand rule to get the normal vector in 2D and 3D. Could someone help? Thank you! |
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#2 | |
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Quote:
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#3 | |
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Feiwei Dou
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Quote:
I want to know how to decide 0 and 1 in other cases. It seems that if we decided the 0 and 1, then we will obtain the Normal Direction. Thanks! |
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#4 |
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Lucky
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0,4,58 etc are the node numbers which are decided by the orders that the coordinates are listed in the mesh. When the nodes are created, they are assigned numbers.
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