Oscillating Airfoil Fleunt UDF
I am looking to create an oscillating airfoil in fluent. I want the angle of attack to change with time. I have this so far for the udf. I have compiled the udf and selected the airfoil as a dynamic mesh yet nothing moves. I am new to fluent and a working example would be very helpful
#include "udf.h" DEFINE_CG_MOTION(rotate, dt, vel, omega, time, dtime) { real a, w, pi; pi = 3.1415; /* define motion variables */ a = 0.05; /* 0.05m movement amplitude */ w = 2 * pi * 2; /* 2Hz frequency */ /* define object movement law */ omega [0] = -.5* sin(w*time); } |
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