Watertight Geometry Workflow
In the Water tight geometry workflow, I am trying to grow prism layers, here I am using a uniform method. In this method the way the prism layer grow from one layer to another is constant. How can I grow these layers exponentialy instead of constant growth?
(I have seen some seetings to change this but that is available through Outline View Tree> scoped Prism>....) so is that the limitation of watertight geometry workflow? Is it possible to use all advanced and all available features through this watertight geometry workflow? |
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