creating 3D geometry from a huge list of vertices.
Hi! I have a very complicated 3D geometry which is defined by 2048 points. I know this sounds crazy, but these points are important in order to describe the microscopic shape of the bounding walls of my flow medium  the flow is between two 3D surfaces, each having 1024 points. So, I have two vertex data files each having 1024 entries (x, y and z coordinates in each entry). I'm looking for some smart and efficient way to construct this whole geometry. This has to be done using GAMBIT only, as currently I do not have access to any CAD package. Any suggestions? Your comments and/or any help will be highly appreciated. Thanks in advance.
