Dynamic Meshing
Hello All, I've read and completed the dynamic meshing tutorials that fluent have made, and I found them very useful. However, I can't find any information on building the mesh in the first place in Gambit. I'd like to build my own moving geometry but when I examined the 2-D engine cycle geometry in gambit there were a number of conincident zones. Does anyone know of a good article or tutorial on how to build your own dynamic mesh in Gambit to run on FLUENT. Thanks for your help. James
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