Quad Meshing Hollow Faces in Gambit
Hi all,
I am trying to quad mesh a 'hollow' face - a rectangular face with a rectangular hole in it - using Gambit. All my edges are connected, the inner corners are set to Corner and the outer ones set to Edge. I can't get Gambit to produce nice square cells with right angles between cell faces. I am using submap as map defaults to submap anyway. How can I get square cells? Thanks, Shuto. |
Re: Quad Meshing Hollow Faces in Gambit
Use Size Function (i.e. fixed size fct, the edges of the hollow as sources, the whole face as attachment, growth rate=1) and then mesh afterwards. Hope this works.
|
Re: Quad Meshing Hollow Faces in Gambit
Thanks Tarnz,
I gave it a shot but it comes out the same. Fluent think it's a bug and have recommended splitting the face so there are no hollow bits. It works but slows things down considerably. Can anyone think of another way around this? Cheers, Shuto. |
All times are GMT -4. The time now is 14:02. |