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"tricky" Meshing with GAMBIT

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Old   December 8, 2005, 13:37
Default "tricky" Meshing with GAMBIT
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Hello to ALL,

I would like to know if GAMBIT can possibly do this: let's say I have a volume, which is union of particular faces and looks like a cube. Each side of the cube consist of let's say 16 such faces which doesn't intersect with each other - i.e. each side looks actually like a quad mesh, with 25 vertexes. Such faces are grouped together to form a boundary zone.

I want to mesh my volume in such a manner, that one particular boundary zone(or the side of the cube - which consists of 25 vertexes) remains unmeshed, whereas I want the rest volume to be meshed.

Thank you in advance for your help.

Best regards,

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