What is thsuitable meshing method for bottom face?
For a cylindrical 3D geometry, it can be generated in Gambit by extruding a cycle face.
Now, my question is: How to meshing "the cycle face" using unstructed mesh method (like Tri)? If choosing small number of intervals, the edge arc seems not to be indluded or is cut-off. So,is it necessary to combine of reactangular mech and trianglemesh together? If yes, how? Please suggest your ideas. |
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