GAMBIT-Definition of Skewness
Hi all!
Can anyone tell me the mathematical definition of skewness of a mesh cell? |
this might helps you
For quad and hex: skew = max[ (amax – 90)/90, (90 – amin)/90]
For tri: Skew = Optimal face/cell size – face/cell size Optimal face/cell size usually, we define the good quality mesh by limit its skewness within a certain criterion: Hex and quad < 0.7 Tets < 0.8 Tri < 0.7 |
hi
Thnx a ton!!!!!
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