linearly accelerated object with dynamic mesh
Hi every one
I want to simulate acceleration of body in air I must use dynamic mesh. I used macro C G Motion for motion of an airfoil. I set mesh of boundary layer in rigid body motion that it moves with the airfoil. fluent computes the velocity on the airfoil at each time step. it is wrong . I computed velocity with equation v=at+v0 and acceleration is linearly. I set mesh of boundary layer in rigid body Is it wrong? |
i have the same problem, someone please reply with a solution
|
All times are GMT -4. The time now is 12:28. |