Meshing guidelines for helicopters
Has anyone of you worked on helicopter simulation?
Could someone suggest me the gridding guidelines for helicopter body? I would be using the actuator disk model for the blades so I'm not meshing the blades at the moment.
Also, on what velocity and reference length is the Reynolds number for a helicopter based on ? Is it taken the same as for blades (i.e based on tip velocity)
Appreciate your help,
Thanks and regards,
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