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Easy to implement meshing format

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Old   April 11, 2014, 05:29
Exclamation Easy to implement meshing format
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Heriberto Saldívar Massimi
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Hello,
I am developing a CFD code for my PhD thesis and I am trying to find a mesh format that is easy to implement. Bare in mind that I have to write the mesh translation for my code.
Any recommendations??
Thanks!
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Old   April 11, 2014, 09:47
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As there might be some obvious answers to your question, i think you have not been clear enough. So let us elaborate a little more:

1) Are you talking about developing a structured vs. unstructured code, looking for which route to choose? In this case the answer is that it depends from the application you have in mind and you cannot avoid any difficulty if it is required.

2) If you already have a choosen approach, you should mention it. Is your code structured or not? Is it parallel or not?

3) As i know of very few structured formats which, by the way, are easy to implement, i consider that what were you actually asking is what unstructured format should you use.

Having said so, my opinion is that most unstructured formats imply an equivalent difficulty which, nonetheless, is quite low afterall (there are manuals and examples). So you are asking the wrong question. What you should consider is:

Do you already have meshes or mesh generators with some restrictions on the format? If yes, then "comply with their formats" is the most obvious answer.

If not, the next thing to consider is how usable you want your code to be. You could, for example, use the OpenFOAM format as it already has good mesh generators and conversion tools from nearly all the formats. All of this being free and open-source with a large support community. You would also benefit of several tools already implemented in OpenFOAM.

A de facto very popular format is the one for Fluent (.msh produced by gambit) which, in practice, is produced by nearly all the mesh generators (i don't know the OS ones but, still, you have OpenFOAM for conversions).

You could also think to work with vtk, which is popular as well, has a legacy format which is very simple to understand and, obviously, you have all the advantages of vtk if you have a sufficiently flexible framework to implement it in your code.

This is just the opinion of a non expert. When i needed to work with unstructured meshes my choice was gambit-Fluent for input and legacy vtk for output, both being very easy to understand and flexible enough for my needs. Still, i would now suggest the combination OpenFOAM-vtk for flexibility.
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