The Fundamentals of CFDs
Hey guys, Im an VFX artist at www.blur.com
And I want to start getting into programing my own fluid solvers and tools for artists. But what I need is what base do I need to start. What math branches? Physic topics? Programming. What are the general ideas and skills do I need to start developing to do this. Im pretty good at math. I can script but i need a base to start and a goal to reach. What I want to know is what do I need to understand in order to do this? |
Re: The Fundamentals of CFDs
Fluid solvers needs a multi discipline approach.
The following branches u have to be strong a) Fluid dynamics b) Mathematics c) Programming d) Visulalizaton & physical interpretation. Specially for the CFD beginer's I have a started my blog .asearchoncfd.blogspot. Note, Recently only i started this blog. |
Re: The Fundamentals of CFDs
Hey cool man, that link didnt work :(
As for the math what kind of math do I need to know, linear algebra, calculus ect. |
Re: The Fundamentals of CFDs
check it here dude.
http://asearchoncfd.blogspot Specifically in maths Integrals, Differentiation, Numerical methods. |
Re: The Fundamentals of CFDs
Basically, for coding a fluid animation model, you need a basic understanding of vector calculus, interpolation, Taylor series and linear algebra (for solving the Poisson equation).
For a description of fluid animation techniques you should look for the papers by Jos Stam and Ron Fedkiw. The book "Physics-Based Animation" by Erleben et al. covers a lot of what you need to know. |
Re: The Fundamentals of CFDs
link still does not work.
Regards |
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