modelling foam formation
Hi, i am modelling the formation of foam from vertically falling water jet containing dissolved surfactant falling unto a water surface resulting in formation of foam. I have been able to simulate falling water jet in Fluent but I do not know how to go about simulating the formation of foam bubbles. I need your suggestion and input.
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it is little difficult to advise without really knowing how the foam is formed.
If the foam is simply a liquid with air trapped inside it then it is just shown by area where volume fraction is between 0 to 1. Or foam is result of a chemical reaction resulting in a phase that has porosity then it is very tough to do with fluent. This video is where foam is generated due to chemical reaction: https://youtu.be/9kkBMeEl2R8 |
Just my to cents, open for correction and discussion:
To my knowledge this has not been done so far in realistic way using a VOF approach. The hindered Colescence is hard to implement, since on a microscopic level coalescence is only desribed accurately when you consider all the (inter-bubble-)forces acting on the bubbles that make up the foam (DLVO theory, zeta potential etc)...VOF usally tends to overpredict coalescence rates because these forces are not accounted for, so that in a VOF simulation no Foam will ever build up. What you can work around is something like Arjun mendtioned, a third phase with certain properties that represents your foam on a macroscopic level in an Euler-Euler-type of simulation.. |
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There is no reaction involved. The foam is formed on the surface of the free water. I have conducted experiment to understand the physics and in my fluent simulation, I could only model bubble formation using Multiphase VOF. |
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Just seeking suggestions and advice. I have simulated using Multiphase VOF patching after initialization to account for the free water level. My concern is how to specify the falling water jet to represent the dissolved liquid soap or incorporate it using UDF of empirical relation of foam height with time obtained from my experiment. |
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My thought is how to possibly include the experiment foam height variation with time using udf. |
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The way this simulation could be done is that one can run with 2 phase VOF simulation while third phase (foam) is generated as some model (or based on condition). One can solve simple scalar transport for this third phase with its generation controlled by VOF model.
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Thanks |
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This is not really helpful. What you are saying is that height is function of time. If this is exactly what you want then you can probably just overwrite the volume fraction to 1 based on this function. It gives you what you want for this 1 set up. |
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You may need an additional "sink term" to account for reduced volume of your other two phases during "foam" build up. |
does the viscosity increase? Can you provide a tutorial for making it? in my results the viscosity decreases below the viscosity of water, I really need information for my final college assignment
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There is a nice work of Petr Karnakov and Sergey Litvinov on this topic. They also released their solver :-)
https://github.com/cselab/aphros https://www.youtube.com/watch?v=iGdphpztCJQ https://www.youtube.com/watch?v=0Cj8pPYNJGY |
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