building 3D geometry from a huge list of vertices
Hi! I have a very complicated 3D geometry which is defined by 2048 points. I know this sounds crazy, but these points are important in order to describe the microscopic shape of the bounding walls of my flow medium - the flow is between two 3D surfaces, each having 1024 points. So, I have two vertex data files each having 1024 entries (x, y and z coordinates in each entry). I'm looking for some smart and efficient way to construct this whole geometry. Any suggestions? Your comments and/or any help will be highly appreciated. Thanks in advance.
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APOLOGY FOR POSTING IT IN THE WRONG FORUM - SORRY!
Plese ignore my post with the subject "building 3D geometry from a huge list of vertices". I posted in the wrong forum. I apologize!
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Re: building 3D geometry from a huge list of verti
you can make geometry easily out of your points in pro-e.
what u need to do is, create a PTS file with the point in sequence and create datum points from that PTS file in Pro-e. Now u can create datum cruves from this point which would represent the boundary curves of the object. from datum curves then u can create the surfaces i.e. quilts and then from surfaces u can create a solid. J- |
Re: APOLOGY FOR POSTING IT IN THE WRONG FORUM - SO
Why is it in the wrong forum? The task you have is quite common for building a CFD model in the real world. However, it would make the problem clearer if we knew:
* are the points smoothly or regularly distributed (where have they come from?). * have you got edges in your walls. |
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