Problem about a 2D surface rotation
I am working on the aerodynamics characteristics of a bullet surface after it is fired.After a bullet is fired it is rotated axysymmetrically and dashes forward in a flat projectile.I am implementing a 2D design for the phenomena.
But,the problem is how can I apply the surface rotation (the rotation of bullet in 2D) in FLuent? Please help me out...:confused: |
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