Dear Foamers?
There seems
Dear Foamers?
There seems to be a bug in the implementation of initTransforms() in wedgePolyPatch.C(line 44) If the face[0] in this patch is in xy plane, patchNormal_ will equal {0 0 1} (after normal treatment) . centerNormal_ is {0 0 0.5} before normal treatment and {0 0 1} after normal treatment. While evaluating the axis_ using axis_ = centreNormal_ ^ patchNormal_; we get a zero vector for axis_. In the following normal treatment for axis_, we will get a zero division exception. It seems that the method for evaluation of centreNormal_ can't always give us a feasible result. Is it right? Junwei su |
> If the face in this patch is
> If the face[0] in this patch is in xy plane
This should not be the case. Take a look at the documentation on how to setup wedge cases. H |
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