Moving Spatial Average in 3D
Hello all,
I had been recently developing a OpenFOAM library which can efficiently calculate the moving spatial average in 3D over cyclic and processor boundaries. I believe it is a great tool and is very efficient as well as user friendly. However, the moving average was not the solution to my original problem, so I am wondering if any of you have maybe applications where it can be used? One thing I can think of is coarse graining in particle methods. In any case, I want to make the code public in the next few weeks and an example case where it would be used, or better published, would help a lot to show its capabilities. Best, Jan |
Hey
I am in desperate need of this tool. Have you made it available? |
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