Wedge shape in blockMesh process
2 Attachment(s)
hi,
Attachment 19597 I'm trying to make a wedge shape on a simple case for OpenFoam (see above). I made this blockmesh file : Attachment 19598 And like you see in the picture above, there is a problem with the prism block from a hex block. Every mesh line pointing the collapse vertice. What I want is that the mesh become straight. Anyone know how to do that? Thx |
Hi I would lower the mesh density first. Make it 3 or something for each direction. That way it is easier to see. My experience with this type of the problem is one or more of your vortex had the wrong coordinates.
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Maybe you could try to put the collapse vertices in 2-10 (instead of 1-9). That would make the line converging this point, so the perpendiculars lines would be parallel to the 1-7 (and 9-15) line. Or maybe you could be more explicit about the "straight lines" you want?
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