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July 1, 2017, 14:22 |
Creating Removable Obstacles
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#1 |
Member
Matt
Join Date: Oct 2012
Posts: 39
Rep Power: 13 |
I am looking for a way to create a mesh of a channel to use as my base mesh, then add in block-shaped obstacles temporarily. I would like to be able to return to the base mesh by just "commenting" out the specification for the block-shaped obstacles. Otherwise, the complexity of the blockMeshDict file rapidly increase with the addition of new obstacles. Any help would be appreciated.
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