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[snappyHexMesh] Volume controls not working correctly |
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June 29, 2015, 22:59 |
Volume controls not working correctly
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#1 |
Senior Member
Join Date: Nov 2010
Location: USA
Posts: 1,232
Rep Power: 24 |
Hey guys,
I'm trying to do flow over the Ahmed body. I wanted to add a very fine volume control in the wake, but when I do, it is not the correct length in the X direction (along the length of the body) that I specify in the dictionary. If I remove the larger volume control that contains the finer one, it suddenly becomes the length I specified. Does this happen to anyone else? This is the volume mesh without the outer wake (I get the fine length I wanted) https://imgur.com/jg0CmrD,Sl3Pye4#0 This is the volume mesh with the outer wake (it suddenly changes length?) https://imgur.com/jg0CmrD,Sl3Pye4#1 My snappy dict is here: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { Body.stl { type triSurfaceMesh; regions { "body" { name "body"; } "legs" { name "legs"; } } } refinementBox { type searchableBox; min (-2.0 -0.6 -1.0); max ( 3.0 0.6 1.0); } underbody { type searchableBox; min (-1.1 -0.25 -1.0); max (0.15 0.25 0.06); } close_wake { type searchableBox; min (-0.2 -0.22 -1.0); max (0.5 0.22 0.250); } wake { type searchableBox; min (-1.5 -0.35 -1.0); max (2.0 0.4 0.5); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 4; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "Body.eMesh"; level 4; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { Body.stl { level (0 0); regions { "body" { level (5 5); } "legs" { level (5 5); } } } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { refinementBox { mode inside; levels ((1E15 2)); } underbody { mode inside; levels ((1E15 5)); } /* wake*/ /* {*/ /* mode inside;*/ /* levels ((1E15 4));*/ /* }*/ close_wake { mode inside; levels ((1E15 5)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (1 0 1); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "(body|legs).*" { nSurfaceLayers 7; } "lowerWall" { nSurfaceLayers 3; } } // Expansion factor for layer mesh expansionRatio 1.3; // Wanted thickness of final added cell layer. If multiple layers // is the // thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.4; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.01; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // |
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June 30, 2015, 03:28 |
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#2 |
Senior Member
Eloïse
Join Date: Jul 2012
Location: Trondheim, Norway
Posts: 113
Rep Power: 13 |
Hi!
Could it be that you reached the maximum number of cells? Look for "No cells marked for refinement since reached limit" in your log. Regards, Eloïse |
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June 30, 2015, 18:51 |
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#3 |
Senior Member
Join Date: Nov 2010
Location: USA
Posts: 1,232
Rep Power: 24 |
I didn't see that in my logfile, but I raised the cell limits by an order of magnitude and it seems to work! Thanks
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