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[snappyHexMesh] Meshing connections of round and straight edges

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Old   April 24, 2016, 11:25
Default Meshing connections of round and straight edges
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Jonathan
Join Date: Apr 2016
Posts: 3
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Hi everyone,

I'm running into problems when I try to do the meshing at the centre of a rotor where the blades connect. The mesh that gets build has errors like holes and intersecting pyramids. These errors are visible in Paraview and my simulation crashes.

I've run a few simulations before, but now I want to work on details close to the centre of the rotor. I'm extending the incompressible/propeller example and I'm using an object built in blender. My blender object also passes the 3D-printing test in blender, so I guess I'm doing something wrong with snappyHexMesh.

Attached is a screenshot with an example. The straight parts of the mesh point upwards by roughly 45°. The straight parts connect to a circualar ring, this ring is also far from being round.

Here's my snappyHexMesh file:
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  3.0.x                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers       true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    innerCylinder.obj
    {
        type        triSurfaceMesh;
        name        innerCylinder;
        regions
        {
            ascii
            {
                 name       innerCylinder;
            }
        }
    }
    innerCylinderSmall.obj
    {
        type        triSurfaceMesh;
        name        innerCylinderSmall;
        regions
        {
            ascii
            {
                 name       innerCylinderSmall;
            }
        }
    }
    outerCylinder.obj
    {
        type        triSurfaceMesh;
        name        outerCylinder;
        regions
        {
            ascii
            {
                 name       outerCylinder;
            }
        }
    }
    propellerTip.obj.gz
    {
        type        triSurfaceMesh;
        name        propellerTip;
        regions
        {
            ascii
            {
                 name       propellerTip;
            }
        }
    }
    //propellerStem1.obj
    //{
    //    type        triSurfaceMesh;
    //    name        propellerStem1;
    //    regions
    //    {
    //        ascii
    //        {
    //             name       propellerStem1;
    //        }
    //    }
    //}
    //propellerStem2.obj
    //{
    //    type        triSurfaceMesh;
    //    name        propellerStem2;
    //    regions
    //    {
    //        ascii
    //        {
    //             name       propellerStem2;
    //        }
    //    }
    //}
    //propellerStem3.obj
    //{
    //    type        triSurfaceMesh;
    //    name        propellerStem3;
    //    regions
    //    {
    //        ascii
    //        {
    //             name       propellerStem3;
    //        }
    //    }
    //}
};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 100000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 2000000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 10;

    // Allow a certain level of imbalance during refining
    // (since balancing is quite expensive)
    // Expressed as fraction of perfect balance (= overall number of cells /
    // nProcs). 0=balance always.
    maxLoadUnbalance 0.10;


    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 4;



    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
        {
            file        "innerCylinderSmall.eMesh";
            level       4;
        }
        {
            file        "outerCylinder.eMesh";
            level       0;
        }
        {
            file        "propellerTip.eMesh";
            level       5;//vorher 4
        }
//        {
//            file        "propellerStem1.eMesh";
//            level       4;
//        }
//        {
//            file        "propellerStem2.eMesh";
//            level       4;
//        }
//        {
//            file        "propellerStem3.eMesh";
//            level       4;
//        }
    );



    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        innerCylinderSmall
        {
            level       (4 4);

            faceType    boundary;
            cellZone    innerCylinderSmall;
            faceZone    innerCylinderSmall;
            cellZoneInside  inside;
        }
        outerCylinder
        {
            level       (0 0);
        }
        propellerTip
        {
            level       (6 7); //vorher (4 5)
        }
        //propellerStem1
        //{
        //    level       (4 4);
        //}
        //propellerStem2
        //{
        //    level       (4 4);
        //}
        //propellerStem3
        //{
        //    level       (4 4);
        //}
    }

    // Resolve sharp angles
    resolveFeatureAngle 30;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
        innerCylinder
        {
            mode        inside;
            levels      ((1E15 3));
        }
        innerCylinderSmall
        {
            mode        inside;
            levels      ((1E15 4)); //vorher 4
        }
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    locationInMesh (0.0 0.0 0.0);


    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces false;
}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 10.0; // 1.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 30;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Feature snapping

        // Number of feature edge snapping iterations.
        // Leave out altogether to disable.
        nFeatureSnapIter 10;

        // Detect (geometric only) features by sampling the surface
        // (default=false).
        implicitFeatureSnap true;

        // Use castellatedMeshControls::features (default = true)
        explicitFeatureSnap false;

        // Detect features between multiple surfaces
        // (only for explicitFeatureSnap, default = false)
        multiRegionFeatureSnap true;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes true;

    // Per final patch (so not geometry!) the layer information
    layers
    {
        propellerTip
        {
            nSurfaceLayers 4;
        }
    }

    // Expansion factor for layer mesh
    expansionRatio 1.2;

    // Wanted thickness of final added cell layer. If multiple layers
    // is the thickness of the layer furthest away from the wall.
    // Relative to undistorted size of cell outside layer.
    // See relativeSizes parameter.
    finalLayerThickness 0.3;

    // Minimum thickness of cell layer. If for any reason layer
    // cannot be above minThickness do not add layer.
    // Relative to undistorted size of cell outside layer.
    minThickness 0.05;

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
    nGrow 0;

    // Advanced settings

    // When not to extrude surface. 0 is flat surface, 90 is when two faces
    // are perpendicular
    featureAngle 60;

    // Maximum number of snapping relaxation iterations. Should stop
    // before upon reaching a correct mesh.
    nRelaxIter 3;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
    minMedianAxisAngle 90;


    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;


    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 50;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 65;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 20;
    maxInternalSkewness 4;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 80;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum quality of the tet formed by the face-centre
    //  and variable base point minimum decomposition triangles and
    //  the cell centre. This has to be a positive number for tracking
    //  to work. Set to very negative number (e.g. -1E30) to
    //  disable.
    //     <0 = inside out tet,
    //      0 = flat tet
    //      1 = regular tet
    minTetQuality -1; // 1e-30;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //  and face centre triangles normal
    minTwist 0.01;

    //- Minimum normalised cell determinant
    //  1 = hex, <= 0 = folded or flattened illegal cell
    minDeterminant 0.001;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.05;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist -1;


    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- Amount to scale back displacement at error points
    errorReduction 0.75;

    // Optional : some meshing phases allow usage of relaxed rules.
    // See e.g. addLayersControls::nRelaxedIter.
    relaxed
    {
        //- Maximum non-orthogonality allowed. Set to 180 to disable.
        maxNonOrtho 75;//vorher: 75
    }
}



// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6; //vorher 1e-6


// ************************************************************************* //
I'm glad to finally join the forum, google has often brought me here and you've been great help already!
Attached Images
File Type: png meshingProblem.png (42.1 KB, 20 views)
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propeller meshing, rotor, snappyhexmesh

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