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Mesh morphing region without using innerDistance and outerDistance

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Old   April 3, 2017, 10:25
Default Mesh morphing region without using innerDistance and outerDistance
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Hey everyone,

I would love to define the mesh morphing region in a different way then using the innerDistance and outerDistance. The reason for that is that I have a second body close to my moving body. This doesn't allow me to set the outerDistance big enough for the motion that the moving body makes.
So I would like to define a region where mesh morphing is allowed that is not in reference to the outer edges of my body.
Does anyone know how to do this? Any help would be very much appreciated!

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dynamic mesh, mesh morpher, moving bodies

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