rotateMesh
Hi,
I need to rotate my mesh 15 degrees around the z-axis. I think I have to use the utility rotateMesh. rotateMesh '(1 0 0)' '(0 1 0)' rotates the mesh 90 degrees, but how to rotate it 15 degrees around the z-axis? Thanks, Jennifer |
How about this instead?
Code:
transformPoints -rotateAlongVector "(0 0 1) 15" |
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