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Old   November 18, 2010, 10:19
Default rotateMesh
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I need to rotate my mesh 15 degrees around the z-axis. I think I have to use the utility rotateMesh.

rotateMesh '(1 0 0)' '(0 1 0)' rotates the mesh 90 degrees, but how to rotate it 15 degrees around the z-axis?

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Old   November 19, 2010, 09:01
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David Boger
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How about this instead?
transformPoints -rotateAlongVector "(0 0 1) 15"
The command line "-help" option is actually fairly decent for transformPoints.
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