Moving boundary
Hi there
I am trying make my mesh moving by the time. An observation of the different tutorial in pimpleDyMFoam didn't help me in my problem. I am trying to create a moving floor with like amplitude*sin(wt+phi) I got several solution but i would like to know the advice of the community : one is to create a terrain and make it move by editing a library (I feel this things is hard) try to displace my wave (but also i think it's hard). I would like to know if somebody got any lead for make it work Thank you |
Hey
There is an 'oscillatingRotation' function in solidbodymotion. It's defined as amp*sin(omega*t) ... probably that's what you need. Cheers! Akshay |
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