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Old   April 16, 2013, 22:52
Default Moving boundary
Gregoire Junqua
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Hi there
I am trying make my mesh moving by the time. An observation of the different tutorial in pimpleDyMFoam didn't help me in my problem.
I am trying to create a moving floor with like amplitude*sin(wt+phi)

I got several solution but i would like to know the advice of the community :
one is to create a terrain and make it move by editing a library (I feel this things is hard)
try to displace my wave (but also i think it's hard).

I would like to know if somebody got any lead for make it work

Thank you
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Old   April 17, 2013, 01:09
Akshay Kumar
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There is an 'oscillatingRotation' function in solidbodymotion. It's defined as amp*sin(omega*t) ... probably that's what you need.
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