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[blockMesh] Strange error depending on the coordinates of vertices(not the order) |
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July 15, 2014, 01:35 |
Strange error depending on the coordinates of vertices(not the order)
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#1 |
New Member
Kerem Aydemir
Join Date: Jul 2014
Posts: 4
Rep Power: 12 |
Hi everyone,
I was working on my blockMeshDict file. For my thesis I have to build a mesh for a micro-ramp. First I tried to build the structure without the boundaries with easy coordinates like these : vertices ( (0 0 -4.98) //0 (4 0 0) //1 (4 1.7 0) //2 (0 0 4.98) //3 ); blocks ( hex (0 1 2 2 3 3 3 3) (20 20 20) simpleGrading (1 1 1) and everything works fine I get no error but when I change only the coordinates of the vertices and nothing else to the coordinates I need, I get this error: 'face 380 in patch 0 does not have neighbour cell face: 4(8175 8607 8608 8196)' Only thing I am doing is changing the vertices like these(only x component basically); vertices ( (330.83 0 -4.98) //0 (342.01 0 0) //1 (342.01 1.7 0) //2 (330.83 0 4.98) //3 I have no idea what causes the problem. It is only x component that changes and shouldn't be a problem. What do you think is the problem? Thank you |
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August 21, 2014, 03:44 |
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#2 |
New Member
Join Date: Jul 2014
Posts: 22
Rep Power: 12 |
Hello,
I think the problem is with the number of cells in each direction to your specific size of the tetraeder. If there are two lines in one direction, it could be, that they "hit" the edge (one to the left, one to the right) in such a bad case, that there is another face between them. It is a little bit hard to explain, but if you think a little bit about it, it should be clear. So you should decrease the number of cells in each direction: Code:
hex (0 1 2 2 3 3 3 3) (12 4 10) simpleGrading (1 1 1) |
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coordinates, face error, points, vertices |
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