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[Other] [dynamicMesh] Implementing a linear oscillating wall BC???

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Old   October 21, 2014, 08:12
Default [dynamicMesh] Implementing a linear oscillating wall BC???
  #1
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Miha Pogačar
Join Date: Jun 2014
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Hello,

I'm a dynamicMesh newbie trying to simulate (in 2D) an ultrasonic horn in water. I've been trying to implement a moving wall BC - the horn face zone oscillating in the vertical direction, but failed to do so.
I've searched through the forum and found some relevant info, but I can't make out what is the most effective way to prescribe sinusoidal oscillation of the horn.

My blockMeshDict file:
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.3.0                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1e-3;

vertices                     // P : (X Y Z)
(
// * * * * * * * * * * * * * // Ravnina Z = 0 mm
    (0 0 0)            // 00 
    (6.15 0 0)        // 01
    (18.85 0 0)        // 02
    (25    0 0)        // 03
    (25 1 0)        // 04
    (18.85 1 0)        // 05
    (6.15 1 0)        // 06
    (0 1 0)            // 07
// * * * * * * * * * * * * * // Ravnina Z = 120 mm
    (0 0 120)        // 08 
    (6.15 0 120)    // 09
    (18.85 0 120)    // 10
    (25    0 120)        // 11
    (25 1 120)        // 12
    (18.85 1 120)    // 13
    (6.15 1 120)    // 14
    (0 1 120)        // 15
// * * * * * * * * * * * * * // Ravnina Z = 150 mm
    (0 0 150)        // 16 
    (6.15 0 150)    // 17
    (18.85 0 150)    // 18
    (25    0 150)        // 19
    (25 1 150)        // 20
    (18.85 1 150)    // 21
    (6.15 1 150)    // 22
    (0 1 150)        // 23
// * * * * * * * * * * * * * //
);

blocks
(
    hex (0 1 6 7 8 9 14 15)            (7 1 120)    simpleGrading (1 1 1)    // 00
    hex (1 2 5 6 9 10 13 14)        (13 1 120)    simpleGrading (1 1 1)    // 01
    hex (2 3 4 5 10 11 12 13)        (7 1 120)    simpleGrading (1 1 1)    // 02
    hex (10 11 12 13 18 19 20 21)    (7 1 30)    simpleGrading (1 1 1)    // 03
    hex (8 9 14 15 16 17 22 23)        (7 1 30)    simpleGrading (1 1 1)    // 04
);

edges
(
);

boundary
(
    /* Stene posode */

    leftWall                // Stena - Levo
    {
        type wall;
        faces
        (
            (0 7 15 8)        /* Spodaj */
            (8 15 23 16)    /* Zgoraj */
        );
    }
    rightWall                // Stena - Desno
    {
        type wall;
        faces
        (
            (3 4 12 11)        /* Spodaj */
            (11 12 20 19)    /* Zgoraj */
        );
    }
    bottomWall                // Dno
    {
        type wall;
        faces
        (
            (0 1 6 7)         /* Levo */
            (1 2 5 6)         /* Sredina */
            (2 3 4 5)         /* Desno */
        );
    }

    /* Vrhnja ploskev (gl. vode) */

    lidIOLeft
    {
        type patch;
        faces
        (
            (16 17 22 23)    /* Levo */
        );
    }
    lidIORight
    {
        type patch;
        faces
        (
            (18 19 20 21)    /* Desno */
        );
    }

    /* Sonotroda */

    cavHornFace                // Celna ploskev
    {
        type wall;
        faces
        (
            (9 10 13 14)
        );
    }
    cavHornWallLeft            // Stena - Levo
    {
        type wall;
        faces
        (
            (9 14 22 17)
        );
    }
    cavHornWallRight        // Stena - Desno
    {
        type wall;
        faces
        (
            (10 13 21 18)
        );
    }
);

mergePatchPairs
(
);


// ************************************************************************* //
My dynamicMeshDict file:
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.3.0                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    location    "system";
    object      dynamicMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

dynamicFvMesh         solidBodyMotionFvMesh;

motionSolverLibs     ("libfvMotionSolvers.so");

solidBodyMotionFvMeshCoeffs
{
    cellZone                        cavHornFace;

    solidBodyMotionFunction            oscillatingLinearMotion;

    oscillatingLinearMotionCoeffs
    {
        amplitude    (0 0 2);
        omega        12.56;        // rad/s  (.5 rps)
    }

}

// ************************************************************************* //
I've found some sources telling that one should change the source code (using .H files and compiling it in the working directory) and others that a relevant function already exists (i.e. oscillatingLinearMotion.C)

I could be missing some additional case setup, but so far I'm out of ideas...

Any help/suggestions would be very welcome.

Miha
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Old   September 15, 2015, 20:47
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  #2
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Nevada
Join Date: Apr 2014
Posts: 32
Rep Power: 11
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Hi could you figure out how to put the wall as moving face? I'm stuck in same problem
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boundary, condition, linear, oscillating, wall

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