refinementRegions in 3D
Hey guys,
how can I create a refinement rectangle and/or box in three dimensions? :) I know that you first have to define a shape, in this case a box, using searchableBox with: Code:
refinementBox Code:
refinementRegions Thanks in advance ;) Greetings Harak |
is your mesh 3D ?
Hello
Did you check via paraFoam if your mesh (without refinements) is well 3D ? In order to see this you can display "points" instead of "surface" and check if the values are inside your solid and not only on its surface. if not, I guess that maybe get swiftSnap add-on for blender and go to refinement regions and thick "refine inside" with a sufficient value (for example 10m). |
Quote:
Yes, of course my base mesh is 3D. But in the meanwhile I figured it out on my own. The min and max values are actually the coordinates in the x, y and z plane. And because of this, it can be handled in 3 dimensions as well :) |
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