Zephiro88 |
December 4, 2015 10:42 |
Multi Region Mesh of a car filter
3 Attachment(s)
Dear Foamers,
I have a little problem in understanding the multi region meshing with snappy.
I need to mesh a pipe with a porous media in the middle. The final aim is to simulate the air through a car air filter, so the final duct would be very complex.
At present, i have 3 stl file, one for the inlet duct one for the filter and one for the outlet duct. The duct are very simple, justa a box (in attachment the .stl)
I follow the tutorial snappyMultiregionHeater, and other tutorial find online. But i can't obtain the mesh. After i run Snappy i only obtain the original block mesh.
I need to simulate the wall of the duct and add layer to it.
Block Mesh
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 3.0.0 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;
vertices
(
(-2 -0.2 -0.2)
(2 -0.2 -0.2)
(2 0.2 -0.2)
(-2 0.2 -0.2)
(-2 -0.2 0.2)
(2 -0.2 0.2)
(2 0.2 0.2)
(-2 0.2 0.2)
);
blocks
(
hex (0 1 2 3 4 5 6 7) (100 10 10) simpleGrading (1 1 1)
);
edges
(
);
boundary
(
);
// ************************************************************************* //
snappyHexMesh dict
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 3.0.0 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
AriaSporca.stl
{
type triSurfaceMesh;
name Dirty;
regions
{
inlet {name inlet;}
Wall {name wallD;}
joint1 {name joint1A;}
}
}
AriaPulita.stl
{
type triSurfaceMesh;
name Clean;
regions
{
joint2 {name joint2B;}
CleanWall {name wallC;}
Outlet {name outlet;}
}
}
Filtro.stl
{
type triSurfaceMesh;
name porosity;
regions
{
Joint1 {name joint1B;}
FilterWall {name wallC;}
Joint2 {name joint2A;}
}
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 10;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 3;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "AriaSporca.eMesh";
level 2;
}
{
file "AriaPulita.eMesh";
level 2;
}
{
file "Filtro.eMesh";
level 2;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
Dirty
{
// Surface-wise min and max refinement level
level (2 3);
faceZone Dirty;
cellZone Dirty;
cellZoneInside inside;
regions
{
inlet
{
level (3 3);
}
wallD
{
level (3 3);
}
}
}
Clean
{
// Surface-wise min and max refinement level
level (2 3);
faceZone Clean;
cellZone Clean;
cellZoneInside inside;
regions
{
outlet
{
level (3 3);
}
wallC
{
level (3 3);
}
}
}
porosity
{
// Surface-wise min and max refinement level
level (2 3);
faceZone porosity;
cellZone porosity;
cellZoneInside inside;
regions
{
wallF
{
level (3 3);
}
}
// Optional specification of patch type (default is wall). No
// constraint types (cyclic, symmetry) etc. are allowed.
}
}
// Resolve sharp angles
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
Dirty
{
mode inside;
levels ((1E15 3));
}
Clean
{
mode inside;
levels ((1E15 3));
}
porosity
{
mode inside;
levels ((1E15 3));
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (0 0 0);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 2.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;
//- Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
//- Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
//- Detect points on multiple surfaces (only for explicitFeatureSnap)
multiRegionFeatureSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
wallC
{
nSurfaceLayers 10;
}
wallD
{
nSurfaceLayers 10;
}
wallF
{
nSurfaceLayers 10;
}
}
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.1;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.0001;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 1;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;
// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
// Write flags
writeFlags
(
scalarLevels
layerSets
layerFields // write volScalarField for layer coverage
);
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
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