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[mesh manipulation] dynamic mesh for oscillating body motions

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Old   December 4, 2016, 06:55
Default dynamic mesh for oscillating body motions
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Hi,

I want to have a square cylinder moving with a predefined harmonic motion in infinite fluid, but im struggling with the mesh creation.

Ive understood that I should use the PimpleDyMFoam solver, but im unsure on how i should define the dynamic mesh.

I think either dynamicMeshMotionSolverFVMesh, solidBodyMotionFVMesh or movingConeTopoFVMesh would be ok, but which one would be most appropriate for my problem? Can someone point me to some resources describing the different methods or some tutorials?

Thank you
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