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[mesh manipulation] splitMeshRegion for chtMultiRegionFoamCase |
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Join Date: Nov 2016
Posts: 8
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Hello Foamers,
I'm trying to use the Solver chtMultiRegionFoam. I'm using OpenFoam 4.1. I started my Case out of the tutorial "snappyMultiRegionHeater". In this Tutorial the blockMesh-Geometrie is embedded to the geometry of the final geometry after using snappyHexMesh. In my case this is not possible. Down below you'll find a picture of the problematic wall i want to build. While using splitMeshRegions i need the created "boundaries" of the blockMesh-Dict to disappear, except of the inlet and outlet (minX and maxX). To show you what i mean, i just uploaded one wall and the concerning code (the wall has 5 parts, Spundwand, Rohr1, Rohr2, Rohr3, Rohr4) With a normal snappyHexMesh Dict (means evrything remains the same, except the writing of faceZone, cellZone etc at the point refinementSurfaces in the snappyHexMeshDict) it works perfectly: The wall looks like i want it to be, the "boundary" "maxY" is cut of. This is the wall the picture shows below. As soon as the options for the cellzone writing are added, i get several domains between "maxY" and my wall, which i definitly do not want to have. It looks like it wouldn't have snapped, both "boundaries" are there, maxY and my wall. The splitMeshRegions-option i'm using at the moment is: Code:
splitMeshRegions -cellZones -overwrite Any suggestions? Thank you in advantage, Robert here is my Code: blockMeshDict Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 4.1 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;
vertices
(
(0 0 0)
(3 0 0)
(3 1.6 0)
(0 1.6 0)
(0 0 4)
(3 0 4)
(3 1.6 4)
(0 1.6 4)
);
blocks
(
hex (0 1 2 3 4 5 6 7) (60 40 80) simpleGrading (1 1 1)
);
edges
(
);
boundary
(
minX
{
type patch;
faces
(
(0 3 7 4)
);
}
maxX
{
type patch;
faces
(
(2 1 5 6)
);
}
minY
{
type wall;
faces
(
(4 5 1 0)
);
}
maxY
{
type wall;
faces
(
(3 2 6 7)
);
}
minZ
{
type wall;
faces
(
(0 1 2 3)
);
}
maxZ
{
type wall;
faces
(
(7 6 5 4)
);
}
);
mergePatchPairs
(
);
// ************************************************************************* //
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 4.1 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
Spundwand.stl
{
type triSurfaceMesh;
name Spundwand;
}
Rohr1.stl
{
type triSurfaceMesh;
name Rohr1;
}
Rohr2.stl
{
type triSurfaceMesh;
name Rohr2;
}
Rohr3.stl
{
type triSurfaceMesh;
name Rohr3;
}
Rohr4.stl
{
type triSurfaceMesh;
name Rohr4;
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations
// refining just a few cells. This setting will cause refinement
// to stop if <= minimumRefine are selected for refinement. Note:
// it will at least do one iteration (unless the number of cells
// to refine is 0)
minRefinementCells 10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 2;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "Spundwand.eMesh";
level 1;
}
{
file "Rohr1.eMesh";
level 1;
}
{
file "Rohr2.eMesh";
level 1;
}
{
file "Rohr3.eMesh";
level 1;
}
{
file "Rohr4.eMesh";
level 1;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
Spundwand
{
// Surface-wise min and max refinement level
level (1 1);
faceZone Spundwand;
cellZone Spundwand;
cellZoneInside inside;
}
Rohr1
{
// Surface-wise min and max refinement level
level (1 1);
faceZone Rohr1;
cellZone Rohr1;
cellZoneInside inside;
}
Rohr2
{
// Surface-wise min and max refinement level
level (1 1);
faceZone Rohr2;
cellZone Rohr2;
cellZoneInside inside;
}
Rohr3
{
// Surface-wise min and max refinement level
level (1 1);
faceZone Rohr3;
cellZone Rohr3;
cellZoneInside inside;
}
Rohr4
{
// Surface-wise min and max refinement level
level (1 1);
faceZone Rohr4;
cellZone Rohr4;
cellZoneInside inside;
}
}
// Resolve sharp angles
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
Gesant {mode distance; levels ((0.01 1) (0.05 1) (0.1 1));}
//refinementBox
//{
// mode inside;
// levels ((1E15 4));
//}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (1 1 1);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
//- Highly experimental and wip: number of feature edge snapping
// iterations. Leave out altogether to disable.
// Of limited use in this case since faceZone faces not handled.
nFeatureSnapIter 10;
}
// Settings for the layer addition.
addLayersControls
{
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
Spundwand
{nSurfaceLayers 1;} // was 3
Rohr1
{nSurfaceLayers 1;} // was 3
Rohr2
{nSurfaceLayers 1;} // was 3
Rohr3
{nSurfaceLayers 1;} // was 3
Rohr4
{nSurfaceLayers 1;} // was 3
}
// Expansion factor for layer mesh
expansionRatio 1.3;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 1;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.1;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 2;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 1;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
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