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[blockMesh] making mesh with 6 vertices to a horizontal axis wind turbine blade |
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July 3, 2019, 08:46 |
making mesh with 6 vertices to a horizontal axis wind turbine blade
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#1 |
New Member
mostafa kamal
Join Date: Jun 2019
Posts: 16
Rep Power: 6 |
hello everyone
iam trying to make a mesh domain as in 2.png using blockmesh ,but with 6 vertices instead of 8 vertices i did so using the documentation of blockmesh utility but when i view the mesh on paraview it appears as shown in figures in the inlet and outlet there is a fine mesh at vertex 4 as shown when i make checkmesh it tells me that the most of the mesh(7600) is hexahedra and a few is prisms (only 400) my blockmeshDict is /*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( ( 0.000 0.000 0.000) // vertrex no 0 ( 0.000 0.000 -110) ( -30 17.5 -110) ( -30 17.5 0.000) ( 30 17.5 0.000) ( 30 17.5 -110) ); blocks ( hex ( 0 1 2 3 4 5 5 4 ) (20 20 20) simpleGrading (1 1 1) ); edges ( arc 3 4 ( 0 35 0) arc 2 5 ( 0 35 -110 ) ); boundary ( inlet { type patch; faces ( (0 4 4 3) ); } outlet { type patch; faces ( (5 1 2 5) ); } outerWall { type wall; faces ( (3 4 5 2) ); } cyclic_half0 { type cyclic; neighbourPatch cyclic_half1; transform rotational; rotationAxis (0 0 1); rotationCentre (0 0 0); faces ( (1 0 3 2 ) ); } cyclic_half1 { type cyclic; neighbourPatch cyclic_half0; transform rotational; rotationAxis (0 0 1); rotationCentre (0 0 0); faces ( (0 1 5 4) ); } ); mergeMatchPairs ( ); // ************************************************** *********************** // how can i solve this problem to make a uniform mesh as i dersire ? thank you |
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July 8, 2019, 02:57 |
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#2 |
Senior Member
Zander Meiring
Join Date: Jul 2018
Posts: 125
Rep Power: 7 |
You are collapsing on the wrong vertices. Where you define your block
Code:
hex ( 0 1 2 3 4 5 5 4 ) (20 20 20) simpleGrading (1 1 1) Based on your description, you want to collapse the vertices 0 and 1, and so your block needs to be rewritten as Code:
hex ( 5 4 3 2 1 0 0 1 ) (20 20 20) simpleGrading (1 1 1) Your inlet and outlet patches also look wrongly defined. You might need to edit these |
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