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#1 |
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Member
Join Date: Nov 2015
Posts: 38
Rep Power: 12 ![]() |
Hello,
I am meshing steps (see below for image = steps.png). All of the steps are the same and the edges developed using surfaceFeatureExtract appear correct (image = stepsWithEdges.png). The mesh captures some of the steps correctly (image = cornerCaptured.png). The mesh doesn't capture all of the steps correctly (image = cornerNotCaptured.png). I've tried combinations of all snapControls that I know of and can't get them all captured correctly, any hints/suggestions would be greatly appreciated. Note: The edges of interest (red and green in image=stepsWithEdges.png) are wall1 and conc, respectively. snappyHexMeshDict Code:
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
inlet_water
{
type triSurfaceMesh;
file "inlet_waterc.stl";
}
outlet_water
{
type triSurfaceMesh;
file "outlet_waterc.stl";
}
inlet_wall
{
type triSurfaceMesh;
file "inlet_wallc.stl";
}
outlet_air
{
type triSurfaceMesh;
file "outlet_airc.stl";
}
bed1
{
type triSurfaceMesh;
file "bed1c.stl";
}
bed2
{
type triSurfaceMesh;
file "bed2c.stl";
}
conc
{
type triSurfaceMesh;
file "concc.stl";
}
wall1
{
type triSurfaceMesh;
file "wall1c.stl";
}
wall2
{
type triSurfaceMesh;
file "wall2c.stl";
}
top
{
type triSurfaceMesh;
file "topc.stl";
}
refinementBox1
{
type searchableBox;
min (400 270 0);
max (420 550 438);
}
refinementBox2
{
type searchableBox;
min (400 -11350 0);
max (420 306.5 461);
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 200000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 10;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 3;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "inlet_waterc.eMesh";
level 0;
}
{
file "outlet_waterc.eMesh";
level 0;
}
{
file "topc.eMesh";
level 0;
}
{
file "bed1c.eMesh";
level 0;
}
{
file "bed2c.eMesh";
level 0;
}
{
file "wall1c.eMesh";
level 1;
}
{
file "wall2c.eMesh";
level 1;
}
{
file "topc.eMesh";
level 0;
}
{
file "concc.eMesh";
level 5;
}
{
file "inlet_wallc.eMesh";
level 0;
}
{
file "outlet_airc.eMesh";
level 0;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
inlet_water {level (1 1);}
outlet_water {level (0 0);}
inlet_wall {level (1 1);}
outlet_air {level (1 1);}
top {level (0 0);}
bed1 {level (0 0);}
bed2 {level (3 3);}
wall1 {level (0 0);}
wall2 {level (0 0);}
conc {level (4 4);}
}
// Resolve sharp angles
resolveFeatureAngle 10; //default 30 anything above this number gets resolved i.e. increase above 90 to not capture corners
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
/* refinementBox
{
mode distance;
levels ((0.001 4) (0.01 3) (0.1 2)); //was levels ((1E15 4))
}
*/
refinementBox1
{
mode inside;
levels ((0.05 2));
}
refinementBox2
{
mode inside;
levels ((0.05 2));
}
conc
{
mode distance;
levels ( (0.625 4) (1.875 3) (4.375 2) );
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (406.222344 317.532332 461.32220232);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 30;
//- Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
//- Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
//- Detect points on multiple surfaces (only for explicitFeatureSnap)
multiRegionFeatureSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Per final patch (so not geometry!) the layer information
// "(wall1|wall2).*"
layers
{
"(conc).*"
{
nSurfaceLayers 3;
}
}
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.15;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.1;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;
// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
// Write flags
writeFlags
(
scalarLevels
layerSets
layerFields // write volScalarField for layer coverage
);
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
Code:
// Include defaults parameters from master dictionary #includeEtc "caseDicts/meshQualityDict" //- minFaceWeight (0 -> 0.5) minFaceWeight 0.02; |
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#2 |
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Senior Member
Carlo_P
Join Date: May 2019
Location: Italy
Posts: 176
Rep Power: 9 ![]() |
Hey,
what I can suggest is to: -increase the refinement level of the feature, in particolar of the wall1 - decrease the number of minRefinementCells, in order to be sure that snappy wiill make all the refinements (you can also read it on the log) - decrease the value of resolveFeatureAngle. Theoretically should be this command that control the angle. Let me know! |
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#3 |
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Member
Join Date: Nov 2015
Posts: 38
Rep Power: 12 ![]() |
Thank you for the suggestions. It is still having problem areas (images attached). All of the stairs appear to be identical when viewing the ~/constant/extendedFeatureEdgeMesh/ files. I've also tried shifting and increasing/decreasing the size of blockMesh. Any additional suggestions would be greatly appreciated!
-increase the refinement level of the feature, in particular of the wall1 ---increased to level 2 (0.062m nominal cell size; step length is 1.7m for reference) - decrease the number of minRefinementCells, in order to be sure that snappy will make all the refinements (you can also read it on the log) ---decreased from 10 to 1 - decrease the value of resolveFeatureAngle. Theoretically should be this command that control the angle. ---decreased from 20 to 5 Updated snapphexMeshDict: Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 5 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
inlet_water
{
type triSurfaceMesh;
file "inlet_waterc.stl";
}
outlet_water
{
type triSurfaceMesh;
file "outlet_waterc.stl";
}
inlet_wall
{
type triSurfaceMesh;
file "inlet_wallc.stl";
}
outlet_air
{
type triSurfaceMesh;
file "outlet_airc.stl";
}
bed1
{
type triSurfaceMesh;
file "bed1c.stl";
}
bed2
{
type triSurfaceMesh;
file "bed2c.stl";
}
conc
{
type triSurfaceMesh;
file "concc.stl";
}
wall1
{
type triSurfaceMesh;
file "wall1c.stl";
}
wall2
{
type triSurfaceMesh;
file "wall2c.stl";
}
top
{
type triSurfaceMesh;
file "topc.stl";
}
refinementBox_TW
{
type searchableBox;
min (400 270 0);
max (420 550 438);
}
refinementBox_HW
{
type searchableBox;
min (400 -11350 0);
max (420 306.5 461);
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 200000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 1; //10;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 4;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "inlet_waterc.eMesh";
level 0;
}
{
file "outlet_waterc.eMesh";
level 0;
}
{
file "topc.eMesh";
level 0;
}
{
file "bed1c.eMesh";
level 0;
}
{
file "bed2c.eMesh";
level 0;
}
{
file "wall1c.eMesh";
level 2;
}
{
file "wall2c.eMesh";
level 2;
}
{
file "topc.eMesh";
level 0;
}
{
file "concc.eMesh";
level 4;
}
{
file "inlet_wallc.eMesh";
level 0;
}
{
file "outlet_airc.eMesh";
level 0;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
inlet_water {level (1 1);}
outlet_water {level (1 1);}
inlet_wall {level (1 1);}
outlet_air {level (1 1);}
top {level (0 0);}
bed1 {level (0 0);}
bed2 {level (4 4);}
wall1 {level (2 2);}
wall2 {level (2 2);}
conc {level (4 4);}
}
// Resolve sharp angles
resolveFeatureAngle 5; //default 30 anything above this number gets resolved i.e. increase above 90 to not capture corners
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
/* refinementBox
{
mode distance;
levels ((0.001 4) (0.01 3) (0.1 2)); //was levels ((1E15 4))
}
*/
refinementBox_TW
{
mode inside;
levels ((0.05 3));
}
refinementBox_HW
{
mode inside;
levels ((0.05 2));
}
conc
{
mode distance;
levels ( (3 4) (4 3) (5 2) );
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (406.222344 317.532332 461.32220232);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 30;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;
//- Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
//- Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
//- Detect points on multiple surfaces (only for explicitFeatureSnap)
multiRegionFeatureSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
"(conc|bed2).*"
{
nSurfaceLayers 2;
}
}
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.2;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.1;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;
// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
// Advanced
//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
// Write flags
writeFlags
(
scalarLevels
layerSets
layerFields // write volScalarField for layer coverage
);
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
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#4 |
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Member
Join Date: Nov 2015
Posts: 38
Rep Power: 12 ![]() |
Update: The issue was resolved by setting "implicitFeatureSnap true;" and "explicitFeatureSnap false;"
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| Tags |
| edges, snappyhexmesh |
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